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Shiro Mokuzan
220
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Posted - 2012.09.01 19:21:00 -
[1] - Quote
It's not that they're dangerous or hard to kill--they should be. I think a tank should take group coordination to to take down. The problem is that they have infinite ammo for several guns, all of which can spam missiles non-stop.
I was in a game fighting against a team with four tanks. I got in some good damage against them, but the real problem I saw was that virtually everywhere was exploding all the time. I don't even think they were aiming half the time. They had an entire team crammed into four tanks and they were just spamming projectiles in all directions constantly. The whole game all I heard was BOOMBOOMBOOMBOOMBOOMBOOMBOOM.
I think vehicles need limited ammo. This will make them either conserve ammo until they really need it, or if use it up too soon, it will leave them very vulnerable.
Tanks should be used against other vehicles, for defense of key locations, and to break through strongpoints, not for roaming the level spamming projectiles everywhere like they are now. Limited ammo would go a long way toward this. |
Shiro Mokuzan
220
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Posted - 2012.09.01 21:35:00 -
[2] - Quote
You're all completely missing my point and turning this into another HAV whine thread.
This is about infinite ammo, not how hard they are to kill.
Maybe they are too hard to kill, but there are dozens of threads about that, and I think the bigger problem is being able to recklessly spam attacks, which makes them harder to get good shots at because your position is constantly being bombarded with missiles or railgun shots.
HAVs should be hard to kill, but they should be able to run out of ammo or capacitor or both. CPU/PG output and requirements should maybe be looked at too, to make it hard for them to have super defense and offense. Right now they have godlike defense and offense and that's the problem. |
Shiro Mokuzan
220
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Posted - 2012.09.01 21:46:00 -
[3] - Quote
Fivetimes Infinity wrote:Give tanks limited ammo and infantry something that can immobilize tanks if they get in close (like tackling in EVE kinda) and it'll be okay. Tanks which let infantry get close and do not have infantry support themselves should be ******, and that ******* should come from the tank being disabled in a way rather than blown up easily. Tanks should be formidable and worth the ISK, but they should require combined arms to really shine.
This is exactly what I'm trying to get at. Right now tanks don't need anyone else because they can basically win the match by themselves. They should be like captial ships: vulnerable without support, but still non-trivial to kill.
Letting properly-equipped infantry get close should be very dangerous for HAVs. Let them get locked down (ie: tackled) and then everyone can gang up and take it out.
I also think tanks should have definite weak spots (probably the top and rear) where they take a lot more damage, which makes infantry ambushes against tanks more effective.
Some people seem to think one AV troop should be able to solo an HAV and I don't agree with that.
Maybe a penalty to fire rate for small turrets to make them less spammable also. I think they're too effective offensively against individual infantry. They should mostly be for taking out vehicles and breaking through strong defensive positions. |
Shiro Mokuzan
220
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Posted - 2012.09.01 22:19:00 -
[4] - Quote
Fivetimes Infinity wrote:Well, I'm with ya there, brother-man. Weak spots are a good idea as well. Although one thing I'd add is that entering and exiting tanks should not be a instantaneous process. I would hate for the tank response to this sort of fix to be the gunners simply hopping out, throwing a few anti-infantry grenades, and then hopping back in the tank.
That's a good point as well. |
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